craytaDyne Universe (EN)

 Hello! So you are interested in craytaDyne and Crayta? Sadly it's no more able to play. :(

Crayta

Crayta was a collaborative "voxel building" game where you can make and play games. It was first released for Google Stadia and then via Epic Store. The game was made in Unreal Engine 4. To create games there was needed to learn a bit about LUA, HTML, CSS and JS.

Dead but the adress was this..


craytaDyne Universe

This universe was a group of games related to my first game released in Crayta: craytaDyne: Intercept

Most of the games was aligned to action, military, espionage, corporative war, total war, technology and/or stealth; the important point in these games are the interactive maps talking about universe lore, game facts or cultural references. The universe was totally based on acts of craytaDyne Corporation, a big corporation that rules good part of the planet in its time.


craytaDyne Corporation

The name come from "dataDyne", a corporation from the game Perfect Dark (yes I'm a fan of this game and the old Rareware). The activity of both are the same, since I decided to make the things this way. The logo is a mix of Crayta and dataDyne logos in a pixelized style.

craytaDyne's logo, as displayed in cD:I

Understanding the bases, from Perfect Dark Wikia:

"The dataDyne Corporation is an organization that specializes in military, research, and commercial production for its contractors."

Picking dataDyne as the base for my fictional corporation complemented the idea of the active pass when I started playing Crayta, since "Alien Conspiracy" is one of the main points of Perfect Dark.

dataDyne are one of the "antagonists" in PD, but the game got many other companies like "Carrington Institute" (in the game you are an agent of them). 

I decided to make cD super powerful, that means it is probably ruling good part of the world but still has some rivals and problems. Reading in-game interactions you can see that craytaDyne is a supercorporation that acquired many weapon manufacturers, maybe monopolizing good part of weapon market.

It's not clear what year we are in any game of the cDU, but some clues were released with time.

craytaDyne deals with super evolved technologies (like the pistol Phrantyc A3) and old ones (like the pistol Sire 380); the origins of your power for now are a direct heritage from its subsidiaries, research/development and some "absolutely unknown".


craytaDyne: Intercept

Born as a "study prototype", craytaDyne: Intercept is directly related to Perfect Dark (and some contexts related, like espionage acts), but my tycoon adventure shooter game only had one effective stealth possibility (at least until v1.8). The original name was "These War Days", but when I started to define it a bit more "RPG" it was changed to craytaDyne: Intercept.. and this was the start of the cDU.

Here you was a new agent, dealing with many things on a place called Complex Core 3, you could play it with up to 3 players... four agents in the middle of "nowhere".


The craytaDyne Hall (v1.6)

The main activities of the game were:

  • [Tycoon/Management] Gathering "Web Data" from "Web Stations" (in the game it is an interception, that means you are preventing communication between two sides) and parsing this "data" into "documents" for the corporation. With the expensive "SpecOps Station" you can get "Secret Reports" every 12 hours;
  • [Action] Shooting or disarming explosives (obvious threats) and breaking objects (few can block the access of areas). After cD:I 1.9dz you can access the Dark Zone;
  • [RPG] Interacting with many things and managing/using some gear. Some interactions could show how are the feelings of your character in this war zone or general facts about the complex. The game had a good number of objects to interact and some easter eggs related to Crayta and things like music lyrics.

An important thing about "craytaDyne: Intercept" is that the player isn't exactly aligned to be "good" or "bad" for cD (you are a new agent), that means the future is not so clear for you; a curious thing about it is how violent is the security when you decide to go "too far". cD pays you for practicing in the shooting stand (maybe to motivate you to shoot any possible threat soon).

Another important thing is that you don't know exactly where you are, the only thing you know is: SNOW AND WAR, snow and war everywhere... and the war is becoming more deadly.

The base information of the game come from a "tablet" (device), named as "HanDisplay 3" (probably a trademark), not clear if it is made by craytaDyne or another company.

The game received lots of updates for ~2 months since the start.

CD:I - Dark Zone

When version 1.9dz arrived new secrets about the past of this place started to show up. Looks like it is  more old than you can imagine. The "Dark Zone" is a subterranean region locked in Complex Core 3. It's far more deadly than the surface, especially because of a big pool of acid that if you decide to swim can end in good loss of items.


The Dark Zone was truly dark.


CD:I - The Forgotten Vault

The last added "expansion" in the game. It included a new big zone that had dynamic walls/doors, it was much like a random maze full of traps. Loot will spawn at the end of the "maze". The entrance could be found somewhere in the "Snow Path" outside the complex.


The secret entrance to the new part, it required a specific item to open (Pulsefire EM1)

Being sniped in the bunker wasn't so pleasant..

The game ended in adventure, looting and management.. beware the tripwares..

The biggest secret of the base was located in the DZ, requiring a key

The outside part was a funny place to play, especially if you trigger the alarm..

You could upgrade weapons, dismantle things and even craft items too


The link to play was this


Delivery Maniacs

Delivery Maniacs was a "spin-off" of the craytaDyne Universe and is not carrying the corp name in its title. Here you are a delivery employee who needs to move packages from a central factory (that is hidden and you don't know who owns it) to three "cities" around: Firetopia, Fairylune and Metalight.


Delivery Maniacs on pre-release.

The environment seems a little hostile, but usually you won't face problems.

Reading the in-game tablet it says the zone you are was affected by an experiment who changed the day length from 24 hours to 6 minutes, making the day-night cycle really fast. It's not clear what happened there but 4 things can be noticed in the game:

  • Firetopia is surrounded by lava and apparently isn't in the surface;
  • Fairylune is a locked, far and isolated magic place, the nature here is pretty alive;
  • Metalight is some kind of big city crowded with people, locked and surrounded by a desert;
  • The factory is subterranean and there's no signal of owners or whatever while you are there (your orders are sent direct to the tablet).

The "HanDisplay 3" is here again to give instructions, so probably cD:I and DM are happening in a time nearby.

This game was born as a personal challenge (had the idea of "delivery game" and rushed the development in a form I'm not used to, the game ended as a casual top-down delivery simulator), I "finished" this one in +- 5 days.


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Achievements

craytaDyne:Intercept - Unit 2 Games May 2021 New Games Prize Fund Winner.

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This universe was developed in the listed games and for now will stay as it is. 

One of my biggest challenges was making a game in a limited platform and a limited old computer, that forced me to optimize every small detail to keep it running well in a 7yo PC without super specs. To be honest, considering its size, I guess my game was the most optimized game in the platform.

Crayta couldn't keep itself up, many problems kept the growth of the platform limited;  apparently the end of Stadia killed it in the end. Maybe in a future I can expand the ideas to something more. I worked to keep the game alive for some time, since I designed cD:I in a way that many map objects can spawn dynamicaly, so you could always see something different. Sadly the platform is no more.

See ya! o/

TmzOS